#mod-dev-talk Tuesday 24 August 2021
77 messages10 people
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Replying toLarry Cable Guywhat crops are tjere
Currently amadrys is getting implemented, aka sky rice
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- Lok let me elaborate then >Moa bun (amadrys flour (is that whaat that is?), mushrooms, swetroot, moa meat) >Moa Rice (Moa, bullions, sky rice) >Muted Pear Aebleskiver (muted pears, sugar, wheat, amadrys flour) >Slow Roasted Moa Brisket (spices and moa) >Moa Wellington (mushroom, moa, flour, spice)
- A05:18With that exact spelling
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- L05:20make it involve swet as a gellatin standin
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- J05:23I've never had Turkish delight tho
- L05:23if theres any exotic flowers in the dim they can use that
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Replying toLarry Cable Guyif theres any exotic flowers in the dim they can use that
We have a whole host, but I think it would be better to use wisteria leaves for those - A
Replying toLarry Cable Guylike how irl a common flavor is rose
Curiously, we have rose wisterias05:24And lavender and frost ones05:24mmm, I gotta mark this down somewhere - J
Replying toAzzyypaarasI have always thunk of swets as sweet
Oh, is Turkish delight not sweet?05:25I too have always thought of them as sweet - L
Replying toJack PapelOh, is Turkish delight not sweet?
ive only had them once and they were fairly sweet05:26oooo swet boba - A
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- L05:27yes
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Replying toAzzyypaarasany ideas for more foods? (no sex jokes here, we already got creamed angels) I am…
moa eggs05:42I have too many of them05:42I wanna make souffle out of them - A05:45Every one of them will cost ya two oranges
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Replying toAzzyypaarasany ideas for more foods? (no sex jokes here, we already got creamed angels) I am…
Orange sorbet - J
Replying toAzzyypaarasany ideas for more foods? (no sex jokes here, we already got creamed angels) I am…
There's cool Portuguese pastries called pastéis de natas. I think they have them in Columbia too. Very delicious19:41In the singular its pastel de nata - KI've got the next beta, beta-41, of customportalapi ready for testing. It features entirely new logic for linking of the portals, and a bit of a reworking of the tp logic. It's now mostly custom code, rather than modified vanilla. Existing portals will most likely no longer link together. But from here on out, they should always lead to the same one now. Some notable issues: Extending the size of a portal sometimes destroys the link and will create a new portal on the other side A pair of portals close to each other will always generate a pair on the other side, rather than both linking to the same like vanilla. Not sure if I'm too tempted to fix either of those though. Something that I am working on though is sometimes when you go through the portal you're slightly inside of the block to your side causing you to slide a bit. I did extensive testing with portals leading to and floating in the end and did not experience any falling through them. Probably should be tested before bundling with a release though(edited)
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