mod-dev-talk Friday 20 August 2021

69 messages7 people

  1. Jack PapelTeam

    Thinking about it, technically weight shouldn't affect how fast it's accelerated(edited)
  2. cr24Team

    I think all blocks should be the same besides a few that reasonably make sense
  3. Jack PapelTeam

    Oh that's a good point(edited)
  4. AzzyypaarasTeam

    Talking about floating and gravitite, I just thought about something, a little side-mechanic
  5. Platymemo

    base it on hardness smh
  6. AzzyypaarasTeam

    Replying toPlatymemobase it on hardness smh

    Nah, all blocks float at the same speed save for you're mom which floats at half because she is so dense ๐Ÿ˜Ž
  7. Jack PapelTeam

    @gudenau I opened a PR to MoreTags to add a farmland tag. Check it out if you have the time(edited)
  8. gudenau

    The whitespace isn't the same. :irritater:
  9. Jack PapelTeam

    It should keep it the same for normal farmland
  10. gudenau

    Should still be able to be done better.
  11. Jack PapelTeam

    Alright, I'll make some changes so that it looks more similar to the original code
  12. gudenau

    There are also some other minor implementation issues that would make it so the tags don't work quite right, like you can't remove some of the farmland interactions with yours.
  13. Jack PapelTeam

    What do you mean by "remove some of the farmland interactions"?(edited)
  14. gudenau

    Like if you make a datapack that doesn't have farmland as farmland your mixins still allow it to function as farmland.
  15. Jack PapelTeam

    Yes. Would you prefer that not be the case?
  16. gudenau

    The villager thing is annoying though, because it assumes all of the blocks will be the same.
  17. Jack PapelTeam

    I see
  18. gudenau

    Anyway.
    Image shared by gudenau
  19. Jack PapelTeam

    Hm, I set it such that that wouldn't happen
  20. gudenau

    Oh yeah you checked that, I also added a second tag for that.
  21. Jack PapelTeam

    Ah Ok
  22. gudenau

    2021-08-19_23-33-11.mp4Video, 13.5 MB. Not stored in the archive.
  23. Jack PapelTeam

    Ah, very nice.
  24. cr24Team

    blursed
  25. AzzyypaarasTeam

    truly
  26. gudenau

    Have the datapack.
    WeirdWorld.zipArchive, 2 KB. Not stored in the archive.
  27. Jack PapelTeam

    Stone is pulling a lot of weight in that datapack lol
  28. gudenau

    Everyone knows exactly what stone does, so it's easy to demo things being weird with it.
  29. Jack PapelTeam

    Awesome, thanks. I'll put the new release into the Aether
  30. gudenau

    Yeah I'll get it published in a few, I'll go run the maven upload.
  31. Jack PapelTeam

    ๐Ÿ‘ Thanks for all the help
  32. gudenau

    Image shared by gudenau
  33. gudenau

    Tada.
    Image shared by gudenau
  34. Manxy!~ ๐Ÿพ

    I'm really struggling with this elevator, I have a working build, but sometimes it kills the player on the way down
  35. Manxy!~ ๐Ÿพ

    Noted, slime and honey blocks do not stick to the levitator blocks when in motion. Makes sense, that'd take a lot of work wouldn't it x3(edited)
  36. Manxy!~ ๐Ÿพ

    oh but it does appear to bounce off of it.. which is unexpected, must be a Java Edition feature, neat
  37. Manxy!~ ๐Ÿพ

    it doesnt force me into crawl mode like expected, it shoves me under the block instead
  38. Jack PapelTeam

    Sounds like a plan
  39. ColdFlame53

    When did ya'll add the swords ? i saw them in REI and they look real nice (:
  40. ColdFlame53

    Theres a candy one
  41. Jack PapelTeam

    Replying toAzzyypaaras@Jack Papel hey

    It looks beautiful