#mod-dev-talk Monday 12 July 2021
181 messages11 people
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Replying toJack PapelWell, that's at least $7.50/hour for sitting on a chair all day. Pretty nice
5.6000:01$8 - income tax - A
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- S11:27mp4hotandswetty.mp4Video, 62.1 MB. Not stored in the archive.
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- J11:53I'll probably adjust the way it jiggles myself once you make the PR
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- S15:10Although it seems difficult to accidentally let a swet pick up a big pile of armour stands
- J15:14I think CDA is referring to malicious players here
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Replying toJack PapelDisregarding lag, it also makes sense from a design standpoint that swets should have a…
Make their limit scale with the size of the stuck entities15:24They should not be able to pick up 20 fluffalos15:24But they should be able to consume the entirety of your aerbunny farm
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- Jmp4Minecraft__1.17.1_-_Singleplayer_2021-07-12_20-07-56.mp4Video, 3.2 MB. Not stored in the archive.19:08Pressing shift while getting sucked into a swet flings you far, that's fun19:08*massive swet19:10Mojang is really something specialmp4Minecraft__1.17.1_-_Singleplayer_2021-07-12_20-10-03.mp4Video, 2.3 MB. Not stored in the archive.19:11(Default slime behavior)
- J19:39It was a note Solly left in his code, thought it was something worth discussing
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- JI was thinking about just exempting players, but also swets can pick up armorstands and some other entities that easy players might not want to be moved19:41though tbf, it'd be hard to mess up badly enough to get a swet into an armor room
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- A19:50Swetception

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- A20:05I am saying that largely due to mounts, if you are on a moa you should not be immune to swets20:05Though it would also act as a nice counter to any pet Ambysts you may have20:05On that note oh shit right I was supposed to post concept art of those like, a day ago20:06I had been thinking about difficulty scaling for a while now20:06At the very least I want bosses to have some new moves / an extra phase when on hard/hardcore
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Replying toJack PapelWanted to get your guys' opinions, should swets still pick up entities in easy mode?
Picks up items in normal mode, but picks up entities in hard mode (That or strength factor) - J
Replying toAzzyypaaras2) swets should only pick up players and pets when mob griefing is off
Just realized, imagine a swet picks up your dog, and your main weapon is a sword20:24dog dead - A
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Replying toJack PapelI am not the guy you want writing your if statements 😩
Aw, you call that bad?20:28You are like little baby20:28watch - J
- A20:30I tried to learn from the execute command but uh
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Replying toAzzyypaarasI tried to learn from the execute command but uh
That's like the most edge-case weirdo command I can think of to look to for example - A
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Replying toJack PapelThat's like the most edge-case weirdo command I can think of to look to for example
I wanted to do some stuff with redirects to make the command a bit nicer to use20:33I failed. - K
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- A20:41today I will butcher livingentity's constructor via mixin
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- J20:45in the same context
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Replying toJack PapelIs there a reason that wouldn't be better done using an accessWidener?
Ok so uh basically: AWs gae - J
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- J20:54mojealous

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- JThe wifi network I'm on blocks the paste site they sent their crash report via. If someone else could take over on this, it'd be appreciated, since I can't right now. https://github.com/devs-immortal/The-Aether/issues/352(edited)
GitHub
Weird crash - game is launching without trinkets but it shouldn't. ...It should stop and say that trinkets is required because it's mentioned in the fabric.mod.json but for some reason this gets ignored. https://paste.ee/p/JniAB - C
Replying toJack PapelThe wifi network I'm on blocks the paste site they sent their crash report via. If…
This issue is invalid.22:22They are using 1.17.1 on 1.17 which bc of trinkets is NOT compatible. - J
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Replying tocr24actually that is really cool
I am throwing you into gay baby jail for that pun - N
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- C23:59hmm on second thought maybe you're right


















