mod-dev-talk Monday 12 July 2021

181 messages11 people

  1. AzzyypaarasTeam

    :yeefuckinhaw:
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  2. SweepSwap

    Replying toAzzyypaaras:yeefuckinhaw:

    E G G
  3. AzzyypaarasTeam

    I am slowly figuring this out
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  4. AzzyypaarasTeam

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  5. nailuj

    Replying toAzzyypaarasI am slowly figuring this out

    Racism in the mod when
  6. AzzyypaarasTeam

    Replying tonailujRacism in the mod when

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  7. AzzyypaarasTeam

    Image shared by Azzyypaaras
  8. Archanum

    :peepoClap:
  9. AzzyypaarasTeam

    Image shared by Azzyypaaras
  10. Jack PapelTeam

    Let's goo
  11. AzzyypaarasTeam

    @Jack Papel :yeefuckinhaw:
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  12. Jack PapelTeam

    ooh fancy
  13. kalucky0Team

    That beak
  14. FoundationGames

    Replying toAzzyypaarasan attachment

    ah yes my favorite mod, the
  15. SollyTeam

    Jiggle physics 😳
  16. Jack PapelTeam

    Real nice work! Could you possibly make it jiggle a little less?
  17. SollyTeam

    I could
  18. Jack PapelTeam

    I'd like to see what that'd look like 😄
  19. SollyTeam

    The "stiffness" is just one number
  20. Jack PapelTeam

    Oh, nice
  21. SollyTeam

    First video is 0.55 stiffness
  22. Jack PapelTeam

    Alright, it looks good to me
  23. SollyTeam

    Alright. I'll probably PR this soon, then start working in the AI adjustments
  24. Jack PapelTeam

    Sounds good
  25. CDAGamingTeam

    Replying toSollyan attachment

    Is there a limit for how much can get stuck in there
  26. SollyTeam

    No limit rn, but that's easy enough
  27. Jack PapelTeam

    It's also hard to accidentally build a massive redstone lag machine too 😄
  28. SollyTeam

    Well a malicious lag machine is trivial anyway
  29. Jack PapelTeam

    Disregarding lag, it also makes sense from a design standpoint that swets should have a limit to how much they can stick to at once
  30. AzzyypaarasTeam

    auw
  31. Jack PapelTeam

    Morning
  32. AzzyypaarasTeam

    Replying toJack PapelDisregarding lag, it also makes sense from a design standpoint that swets should have a…

    Make their limit scale with the size of the stuck entities
  33. SollyTeam

    Yeah I was considering that
  34. Jack PapelTeam

    Minecraft__1.17.1_-_Singleplayer_2021-07-12_20-07-56.mp4Video, 3.2 MB. Not stored in the archive.
  35. Jack PapelTeam

    Wanted to get your guys' opinions, should swets still pick up entities in easy mode?
  36. 〘⚔〙

    (pokes head in) community member vote, Y but halve the quantity they can carry or exempt players. Maybe?
  37. Jack PapelTeam

    I was thinking about just exempting players, but also swets can pick up armorstands and some other entities that easy players might not want to be moved
  38. 〘⚔〙

    Mhm mhm!
  39. Jack PapelTeam

    Should swets still pick up entities in easy mode?
    @Azzyypaaras what do you think?
  40. cr24Team

    Swets should not pick up armor stands when mobgriefing is off
  41. Jack PapelTeam

    Good point
  42. cr24Team

    Or maybe mobs at all tbh
  43. Jack PapelTeam

    Oh yeah, because farms
  44. Archanum

    Can swets pick up other swets?(edited)
    • 👀1
  45. Jack PapelTeam

    They used to be able to lol, but I changed it so that they combine
  46. Archanum

    Oh that makes sense
  47. AzzyypaarasTeam

    Hm
  48. Jack PapelTeam

    Pets? A little evil there
  49. AzzyypaarasTeam

    :malice:
  50. CDAGamingTeam

    Replying toJack PapelWanted to get your guys' opinions, should swets still pick up entities in easy mode?

    Picks up items in normal mode, but picks up entities in hard mode (That or strength factor)
  51. Jack PapelTeam

    Replying toAzzyypaaras2) swets should only pick up players and pets when mob griefing is off

    Just realized, imagine a swet picks up your dog, and your main weapon is a sword
  52. AzzyypaarasTeam

    :malice:
  53. Jack PapelTeam

    😩 these poor players man
  54. AzzyypaarasTeam

    Replying toJack PapelI am not the guy you want writing your if statements 😩

    Aw, you call that bad?
  55. Jack PapelTeam

    tbh looking at it, I can't think of a better way to write that either
  56. AzzyypaarasTeam

    Such be the brigadier experience
  57. Jack PapelTeam

    wait hm why after "query" does it go to the next line but not after "assign"?
  58. AzzyypaarasTeam

    What the fuck is this
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  59. Jack PapelTeam

    Replying toAzzyypaarasI tried to learn from the execute command but uh

    That's like the most edge-case weirdo command I can think of to look to for example
  60. AzzyypaarasTeam

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  61. AzzyypaarasTeam

    Replying toJack PapelThat's like the most edge-case weirdo command I can think of to look to for example

    I wanted to do some stuff with redirects to make the command a bit nicer to use
  62. kalucky0Team

    Replying toAzzyypaarasI hope that is a decompiler artifact

    What if it's not 😳
  63. AzzyypaarasTeam

    Replying tokalucky0What if it's not 😳

    :sadcat::ohno::hyperconcern:
  64. kalucky0Team

    I will cast it 100 times just to make sure ~ some intern, 2018
  65. AzzyypaarasTeam

    Well, on an unrelated note
  66. Jack PapelTeam

    why is moa underlined
  67. AzzyypaarasTeam

    IntelliJ is dead
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  68. Jack PapelTeam

    Relatedly, I have been pretending this doesn't exist for the past 7 months
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  69. AzzyypaarasTeam

    :thonk:
  70. Jack PapelTeam

    I don't click the x I just let it sit there
  71. AzzyypaarasTeam

    😳
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  72. Jack PapelTeam

    gave the moa a kith
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  73. AzzyypaarasTeam

    hmmm
  74. Jack PapelTeam

    why 😭
  75. AzzyypaarasTeam

    To make this bitch work
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  76. Jack PapelTeam

    Ah
  77. AzzyypaarasTeam

    it is a secret tool that will help us out later
  78. cr24Team

    genius
  79. AzzyypaarasTeam

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  80. Jack PapelTeam

    Replying toAzzyypaaraspiss

    this appears in swet code too :D
  81. AzzyypaarasTeam

    Hey shitass
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  82. Jack PapelTeam

    is getMaxHealth final?
  83. AzzyypaarasTeam

    Yes
  84. Jack PapelTeam

    Is there a reason that wouldn't be better done using an accessWidener?
  85. AzzyypaarasTeam

    Oh wait damn that fixed it
  86. Jack PapelTeam

    understandable and based
  87. AzzyypaarasTeam

    I have now managed to crash my game by trying to crit a moa from on top of a moa
  88. Jack PapelTeam

    The game is hating on your success
  89. Jack PapelTeam

    whoo boy
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  90. Jack PapelTeam

    The wifi network I'm on blocks the paste site they sent their crash report via. If someone else could take over on this, it'd be appreciated, since I can't right now. https://github.com/devs-immortal/The-Aether/issues/352(edited)

    GitHub

    Weird crash - game is launching without trinkets but it shouldn't. ...
    It should stop and say that trinkets is required because it's mentioned in the fabric.mod.json but for some reason this gets ignored. https://paste.ee/p/JniAB
  91. Jack PapelTeam

    Ah, I see. Thanks
  92. CDAGamingTeam

    The fix is either for them to use the 1.17 trinkets or upgrade to 1.17.1 for them(edited)
  93. cr24Team

    Added icestone block, and fixed some mining level tag problems, zanite requires stone (like iron) and gravitite now actually requires iron (like diamond)
    • 👍🏻1
  94. AzzyypaarasTeam

    Wait does that mean that people could just... oh
  95. cr24Team

    yup
  96. AzzyypaarasTeam

    :concernedtater:
  97. cr24Team

    how are we doing icestone
  98. AzzyypaarasTeam

    That is a neat idea
  99. cr24Team

    and big spikes with little clusters would be even sicker
  100. AzzyypaarasTeam

    @cr24 based idea: make it so touching icestone slowly freezes you like powdered snow does :malice:
  101. cr24Team

    actually that is really cool
  102. AzzyypaarasTeam

    Replying tocr24actually that is really cool

    I am throwing you into gay baby jail for that pun
  103. cr24Team

    :sadcat:
  104. AzzyypaarasTeam

    Also, the stuff should only gen in snowy biomes :tater:
  105. cr24Team

    what about little ones in regular highlands
  106. AzzyypaarasTeam

    perhaps a few smol ones
  107. cr24Team

    yea