#mod-dev-talk Monday 28 June 2021
59 messages8 people
- J00:13Making a new commit that should hopefully fix things
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Replying toJack PapelOne moment
once you have it working, ping me and ill deploy updates to the server 😄 - C01:11The latest one
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- J01:28Github probably does UTC
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- W● 27-Jun 17:28 AKDT (UTC-0800): fishy#0165 ● 27-Jun 18:28 PDT (UTC-0700): Jack Papel#8773, Haven King#2790 ● 27-Jun 20:28 CDT (UTC-0500): varinyc#5066, 24Chrome#1098, Azzy (azazelthedemonlord#2563), CDAGaming#3162 ● 27-Jun 21:28 EDT (UTC-0400): nailuj29#4242 ● 27-Jun 22:28 -03 (UTC-0300): Moises#4148 ● 28-Jun 03:28 CEST (UTC+0200): kalucky0#9373
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- J02:54I think I'm going to revert most of them, fix my fork's actions, and try again (this time being able to test multiplayer before commiting)
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- A03:24Idk, just trying to be helpful. I want to see it work too. Its really exciting.
- CThis would be really cool (upside down mobs) but if it’s gonna take a lot of time and effort maybe just come back to it ?03:26It’s not an OG feature anyways it could be more like a cherry on top ;P03:27There’s a dungeon mod for forge that uses the dinnerbone method and it’s kinda weird cause all the mobs are named dinnerbone 😂
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Replying toArchanumHow does client B know that something exists upside-down in client A? Wouldn't that…
I've defined a variable named "flipped" that's just a boolean03:31Yeah I started messing with packets in my latest commit. Will probably have to do more - C
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- N18:38Terminal
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Replying toJack PapelWhat is the error with the legacy gen? Are there errors logged in the console?
There's no error, legacy quicksoil just doesn't generate - J22:58I might take a peek if I have time but I can't make any promises
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Replying toCrackers0106How can I remove the top layer clouds in the mixin
in the CloudRendererMixin, youll see 3 calls to the internal method, just comment out which of the 3 you dont want23:46I mapped out the params so it should be simple to see which one controls which cloud layer

