mod-dev-talk Monday 28 June 2021

59 messages8 people

  1. Jack PapelTeam

    My fork is kinda messed up so I can't use it to download artifacts and test
  2. CDAGamingTeam

    Will push it in a bit, getting food
  3. Jack PapelTeam

    👍
  4. Jack PapelTeam

    Tested it
  5. CDAGamingTeam

    Replying toJack PapelOne moment

    once you have it working, ping me and ill deploy updates to the server 😄
  6. ColdFlame53

    What’s the name of the artifact I need for the server
  7. Jack PapelTeam

    Most recent one should work
  8. nailuj

    holup
    Image shared by nailuj
  9. Jack PapelTeam

    Oh, the time?
  10. nailuj

    Yes
  11. World TimeBot

    ● 27-Jun 17:28 AKDT (UTC-0800): fishy#0165 ● 27-Jun 18:28 PDT (UTC-0700): Jack Papel#8773, Haven King#2790 ● 27-Jun 20:28 CDT (UTC-0500): varinyc#5066, 24Chrome#1098, Azzy (azazelthedemonlord#2563), CDAGaming#3162 ● 27-Jun 21:28 EDT (UTC-0400): nailuj29#4242 ● 27-Jun 22:28 -03 (UTC-0300): Moises#4148 ● 28-Jun 03:28 CEST (UTC+0200): kalucky0#9373
  12. Jack PapelTeam

    17:52 + 7:00 = 24:52 = 0:52 I think
  13. Jack PapelTeam

    My attempts have not seemed to work thus far(edited)
  14. Archanum

    How does client B know that something exists upside-down in client A? Wouldn't that information have to pass to the server and be casted to other clients? How does the upside-downness exist to begin with?
  15. CDAGamingTeam

    I'm thinking a packet does need to be passed for this @Jack Papel either that or you need to add this data to the nbt in the spawn packet
  16. Archanum

    I assumed that it was just a client side secret and what was being passed for everyone to see it was the name dinnerbone, from a name tag.
  17. CDAGamingTeam

    dinnerbone is a client-side thing, where it uses an entity's name tag (Something already passed in from the server via a packet)
  18. Archanum

    Yeah and that is whats being passed. I dont think being upside down is what is being passed itself.
  19. CDAGamingTeam

    We definitly are not using the name tag method
  20. Archanum

    :thonk:
  21. ColdFlame53

    This would be really cool (upside down mobs) but if it’s gonna take a lot of time and effort maybe just come back to it ?
  22. Jack PapelTeam

    Replying toArchanumHow does client B know that something exists upside-down in client A? Wouldn't that…

    I've defined a variable named "flipped" that's just a boolean
  23. ColdFlame53

    Down the rabbit hole we go 😈
  24. Archanum

    🕳️
    • 👀1
  25. kalucky0Team

    Working on UI be like
    Image shared by kalucky0
  26. ColdFlame53

    Lol ! That’s a lot of pixels haha
  27. Crackers0106

    Anyone know how I can disable basins and waterfalls from generating in the Aether?
  28. nailuj

    Replying tokalucky0Working on UI be like

    I know how to fix that. Just don't do ui
  29. Crackers0106

    How can I remove the top layer clouds in the mixin
  30. Jack PapelTeam

    What is the error with the legacy gen? Are there errors logged in the console?
  31. Crackers0106

    Replying toJack PapelWhat is the error with the legacy gen? Are there errors logged in the console?

    There's no error, legacy quicksoil just doesn't generate
  32. Jack PapelTeam

    Oh, that's unfortunate
  33. CDAGamingTeam

    Replying toCrackers0106How can I remove the top layer clouds in the mixin

    in the CloudRendererMixin, youll see 3 calls to the internal method, just comment out which of the 3 you dont want