mod-dev-talk Friday 18 June 2021

61 messages7 people

  1. ColdFlame53

    How about blender ? (:
  2. nailuj

    Replying toColdFlame53How about blender ? (:

    i dont think that would export to mc models
  3. ColdFlame53

    What file format do they use ?
  4. CDAGamingTeam

    java and json I think
  5. Haven King

    GitHub

    Haven-King/myron
    An OBJ loading library for the fabric ecosystem. Contribute to Haven-King/myron development by creating an account on GitHub.
  6. ColdFlame53

    Oh okay I see what you mean now.
  7. CDAGamingTeam

    @Jack Papel Not sure if you could patch this, but riding on a descending block has a few....issues sort to speak xD Luckily there are no other issues i could see
  8. Jack PapelTeam

    Yeah I noticed that. I believe it's an issue with the physics system, but I'll see if I can find a workaround
  9. Jack PapelTeam

    Maybe we should check if its velocity is negative πŸ˜…
    Minecraft__1.17_-_Singleplayer_2021-06-18_14-11-14.mp4Video, 6.9 MB. Not stored in the archive.
  10. Jack PapelTeam

    About the riding on descending blocks issue, I haven't found any good solutions. Minecraft's boats act a similar way, and have this same problem. One solution I could think of is making the FloatingBlockEntities nonsolid when they fall, but I don't particularly like that solution.
  11. CDAGamingTeam

    Merged the fixes, but yeah in either case something needs to be done to have the de-acceleration not kill everyone that uses it xD
  12. Jack PapelTeam

    Been playing around with aerclouds and floating blocks. Wondering what if floating-block-ified aerclouds still acted on you like the normal blocks would
  13. CDAGamingTeam

    I tried it, and unfortunatly they don't, but we could design a system for that
  14. Jack PapelTeam

    It appears that Entity only has onPlayerCollision and no onEntityCollision
  15. CDAGamingTeam

    Adds to Jira 1.18 suggestions* xD
  16. LudoCrypt

    hey guys
  17. CDAGamingTeam

    I was wondering when someone would bring this up xD Yea, I've been slowly refactoring all the folders, and atm I've been working on the tags, though atm music will be looked at once the 1.17 port is further along πŸ˜„
  18. LudoCrypt

    moral of the story
  19. CDAGamingTeam

    I definitely am aware that a lot is in a sort of jumbled mess, but refactoring everything to work better together is one of the things I want to finish topping up on πŸ˜› Regardless, I'll keep all this in mind for when that time comes (Which will be soon, I promise πŸ˜…)
  20. LudoCrypt

    gotcha :P if you dont get around to it i probably will since no one really cares about organizing sounds it looks like
  21. CDAGamingTeam

    Well, I definitely can say I'm not one of those people. The Aether is meant to be a very high-quality mod, so I can personally make certain that we'll get to it in time πŸ˜„
  22. Jack PapelTeam

    Box newBox = getBoundingBox(); getBoundingBox().union(newBox) πŸ€”
  23. CDAGamingTeam

    Best way to see, try without it, see if anything explodes xD
  24. Jack PapelTeam

    Yeah I suppose so
  25. CDAGamingTeam

    That's what im thinking the least expensive solution would be, is to just inverse the logic that helps us stay attached while it's going up
  26. Jack PapelTeam

    I'll tinker around with it
  27. CDAGamingTeam

    Another concept I have as well is if we could possibly incorporate rotation to the levitation, so that depending on rotation, a block can go vertical/horizontal (In the case of going horizontal, the block would expire a few away from unloaded chunks to prevent FloatingBlock stasis.