mod-dev-talk Thursday 10 June 2021

95 messages11 people

  1. Crackers0106

    I fucking did it
    Image shared by Crackers0106
  2. Crackers0106

    Is there anything that controls the brightness of light in the aether?
  3. cr24Team

    Its in the dimension json
  4. LudoCrypt

    yeah
  5. fishy

    also depends on the user’s brightness; beta was always fixed at the equivalent to modern’s moody lighting, so if it seems a bit bright that might be why
  6. Crackers0106

    yeah I fixed it now by changing the ambient brightness
  7. SweepSwap

    guys iris is almost finished
  8. AzzyypaarasTeam

    Replying toSweepSwapguys iris is almost finished

    Tell me when they give mods a way to add proper support :3
  9. SweepSwap

    they might
  10. Crackers0106

    I need to fix a stupid ass bug I found where holystone and zanite tools have only 59 durability
  11. CDAGamingTeam

    Odd that they are specifically 59, out of any other arbitrary number xD(edited)
  12. Crackers0106

    It's the same durability as wooden tools
  13. CDAGamingTeam

    Ah, ok that makes sense then
  14. SweepSwap

    lol
  15. Crackers0106

    this shouldn't be happening, I don't see anything that would cause that
    Image shared by Crackers0106
  16. SweepSwap

    Seus renewed, the black is the sky appearing through the blue cloud
    Image shared by SweepSwap
  17. CDAGamingTeam

    Replying toCrackers0106this shouldn't be happening, I don't see anything that would cause that

    I see a 59 in that screenshot that disagrees 😉 More the likely either Tiers are not being assigned properly, or they are all identifying in the Skyroot tier You can verify this by testing the other properties of the tier, seeing if they also are stuck on skyroot's tier.
  18. SweepSwap

    Replying toSweepSwapSeus renewed, the black is the sky appearing through the blue cloud

    another thing, your skin is semi transparent with seus
  19. Jack PapelTeam

    Replying toSweepSwapSeus renewed, the black is the sky appearing through the blue cloud

    Can you see if this issue also occurs with stained glass
  20. SweepSwap

    Image shared by SweepSwap
  21. SweepSwap

    iris is not completely finished
  22. FoundationGames

    yeah block.properties parsing isn’t working properly in iris
  23. fishy

    also don’t aerclouds still produce shadows, maybe that has something to do with it
  24. AzzyypaarasTeam

    This is wrong
  25. FoundationGames

    Replying toAzzyypaarasIris 1.16.5 is finished and should work well with anything

    not finished but working, yes
  26. CDAGamingTeam

    Update: Most dependencies are either updated or have queued updates to their mavens for 1.17, phase 1 should be completed in the next few days 😄
  27. SweepSwap

    Replying toAzzyypaarasIris 1.16.5 is finished and should work well with anything

    That’s not what their GitHub says
  28. Tobi

    Hey can I get the kyrptconfig on GIT somewhere ?
  29. CDAGamingTeam

    Status Update: Initial 1.17 BuildScript Compilation success, port work is now able to begin!
  30. Jack PapelTeam

    Alright!
  31. CDAGamingTeam

    Models are....how do I put this nicely
  32. Jack PapelTeam

    I believe on my computer at home I got them to work
  33. CDAGamingTeam

    Alrighty, I've already done the auto-migrations, and doing initial port work atm, but definitly feel free to poke around
  34. CDAGamingTeam

    ConfiguredFeatures 95% done, some stub code used for meantime.
  35. cr24Team

    model time 😎
  36. CDAGamingTeam

    Trinkets 3.0.0 is a complete rewrite of Trinkets, basically every feature has changed, there's no point in listing it all in a changelog since it would be every single feature Trinkets has. Check the wiki for details on how Trinkets works now. /tableflip
  37. CDAGamingTeam

    Aerwhale's entity class is an absolute mess, there's more stuff commented then not xD
  38. Jack PapelTeam

    I was satisfied when I saw that the other day. So clean.
  39. cr24Team

    Aerwhale is very broken
  40. CDAGamingTeam

    Yea, that multi-cloud-layer in the code
  41. KyrptonaughtTeam

    Replying toCDAGamingUpdate: Most dependencies are either updated or have queued updates to their mavens for…

    I do plan on checking over the pr to cpa and verify everything is in working order this weekend. I’ll get it up on my repo shorty after
  42. CDAGamingTeam

    Sweet 😄
  43. KyrptonaughtTeam

    In the meantime you might be able to jitpack it?
  44. CDAGamingTeam

    Yup, that's what I am doing currently
  45. CDAGamingTeam

    Stage 1 Complete
    Image shared by CDAGaming
  46. Crackers0106

    Replying toCDAGamingYea, that multi-cloud-layer in the code

    where is that code exactly?
  47. CDAGamingTeam

    Replying toCrackers0106I've been meaning to remove it for my project

    CloudRendererMixin
  48. Crackers0106

    I've looked in the mixin folders so many times how did I miss that
  49. Crackers0106

    oh my god
    Image shared by Crackers0106
  50. Crackers0106

    Replying toCrackers0106I've been meaning to remove it for my project

    nevermind I have no idea what I'm looking at because I can't read rendering code