#mod-dev-talk Thursday 10 June 2021
95 messages11 people
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- C00:26it's unusually bright compared to the original so I want to fix that
- C00:32Ambient brightness or something
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Replying toSweepSwapguys iris is almost finished
Tell me when they give mods a way to add proper support :301:22I want my blocks to look splendid with shaders - S
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Replying toCrackers0106this shouldn't be happening, I don't see anything that would cause that
I see a 59 in that screenshot that disagrees 😉 More the likely either Tiers are not being assigned properly, or they are all identifying in the Skyroot tier You can verify this by testing the other properties of the tier, seeing if they also are stuck on skyroot's tier. - S
Replying toSweepSwapSeus renewed, the black is the sky appearing through the blue cloud
another thing, your skin is semi transparent with seus - C
Replying toCDAGamingI see a 59 in that screenshot that disagrees 😉 More the likely either Tiers are not…
still don't think it should be doing that
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Replying toSweepSwapSeus renewed, the black is the sky appearing through the blue cloud
Can you see if this issue also occurs with stained glass - S
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- F02:35so shaders may not know what block they are looking at
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Replying toAzzyypaarasIris 1.16.5 is finished and should work well with anything
not finished but working, yes04:37good enough to put in the hands of Users - C
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Replying toAzzyypaarasIris 1.16.5 is finished and should work well with anything
That’s not what their GitHub says - S
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- C17:58Not very....compilable...at the moment xD
- J17:58I'll make a pr when I get the chance
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- C19:26So far 2 new access wideners needed as well
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Trinkets 3.0.0 is a complete rewrite of Trinkets, basically every feature has changed, there's no point in listing it all in a changelog since it would be every single feature Trinkets has. Check the wiki for details on how Trinkets works now./tableflip19:38This'll be fun - C
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Replying toCDAGamingUpdate: Most dependencies are either updated or have queued updates to their mavens for…
I do plan on checking over the pr to cpa and verify everything is in working order this weekend. I’ll get it up on my repo shorty after - C20:03As atm, your the only dependency remaining for them all to be supported on 1.17 xD
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- C20:05As I did the Gradle 7 prep before 1.17 released so i wouldn't need to worry about the buildscript on release day
- C21:16I've stubbed the portal code for the time being (Kyrpto ping me with a new 1.17 version, and ill give it a try whenever xD)
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- C23:15this looks so cool I almost don't want to revert it23:16the generation seems accurate it's just that it does it in massive flat planes23:19I also changed the portal texture to be still water to resemble the original a bit more(edited)
23:19I could technically use the old aether I portal texture since it's a minecraft texture and not gg's, but that wouldn't fit the texture update style(edited)23:20That old portal texture was used as a placeholder water texture in vanilla before the animated one was loaded into VRAM - C
Replying toCrackers0106I've been meaning to remove it for my project
nevermind I have no idea what I'm looking at because I can't read rendering code









