#mod-dev-talk Monday 7 June 2021
48 messages11 people
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- C05:21will do it tomorrow
- Cvery early version of a build where I removed every block not present in aether 1 and added some that were missing
09:35most of them have no models yet except icestone which already had one - C
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Replying toCDAGamingWas about to say, do remember that those original art assets are ARR from GG, and we…
Yes I'm going to replace the original assets eventually before I distrubute it - C
Replying toHaven KingThey are not intending to PR anything, this is their own personal project.
I did fix the phyg crash so I might PR that17:50I want to also fix the wings though - C
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- C17:55it'll be like the moa facelift
- C17:56would like to fix that to stay consistent(edited)
- CIf there were to be more model updates, it would more likely be more of a Jappa-style update, rather then a full-scale rewrite of the models like Aether II, since Aether I is still 200 years before the events of Aether II (Albeit this Aether could be thought of as 196/195 years from Aether IIs events.(edited)
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- Cporting this without a proper ide is going to be a bitch https://github.com/Gilded-Games/The-Aether/blob/56747eed994baf3ca89b2b88c3c7387cab9d7ab8/src/main/java/com/gildedgames/aether/client/particle/AetherPortalParticle.java21:11I used to use intelliJ but it kills my systems performance21:11so I use fucking notepad++ instead

- K21:25What are you using
- C21:26of which I only have 8gb of
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Replying toCrackers0106so I use fucking notepad++ instead :sadcat:
Have you tried vscode yet? - C
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- C21:48my pc is being held hostage by intelliJ so I can't take a proper screenshot
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