mod-dev-talk Saturday 5 June 2021

114 messages10 people

  1. Crackers0106

    holy shit I got it to build
  2. SweepSwap

    Replying toCrackers0106it looks like it's the same as the original aether/sky dimension's

    you should develop a branch of the mod which is basically a port of the aether, instead of what the reborn team is doing
  3. Crackers0106

    that's what I'm doing
  4. SweepSwap

    noice
  5. Crackers0106

    I'm doing world gen first
  6. SweepSwap

    nice
  7. Crackers0106

    I'm planning on replacing them with different Jappa styled versions
  8. SweepSwap

    well see whats the issue
  9. Crackers0106

    says it's caused by lakes so I'll just remove them lol
  10. SweepSwap

    will you try to fix them later?
  11. Crackers0106

    yeah
  12. Crackers0106

    death.mp3Audio, 52 KB. Not stored in the archive.
  13. AzzyypaarasTeam

    :concernedtater:
  14. CDAGamingTeam

    I'll just say there's very good reasons why most of the older archive code was scrapped for this rewrite, though tbf it is a good thing since the current codebase is much more moldable (Especially considering 1.17 is gonna be another breaking update, and 1.18 will have even more significant changes, albeit some of which could be useful for the Aether)(edited)
  15. AzzyypaarasTeam

    1.18 is going to annihilate biome code I am betting on it
  16. SweepSwap

    @Crackers0106 if what cda is saying is true, you could also look at the code from the 1.16 port they are working on
  17. Crackers0106

    I don't even know where the code for the 1.16 port is
  18. SweepSwap

    GitHub

    Gilded-Games/The-Aether
    The original "The Aether" mod, rewritten to be ported to Minecraft 1.16 and beyond. - Gilded-Games/The-Aether
  19. Crackers0106

    oh lol
  20. SweepSwap

    were you using the 1.14 snapshot code from the unfinished fabric port?
  21. Crackers0106

    no I was using old aether reborn code
  22. SweepSwap

    oh
  23. Crackers0106

    No but it looked similar
  24. CDAGamingTeam

    Replying toSweepSwapwere you using the 1.14 snapshot code from the unfinished fabric port?

    The original code I contributed was from a private archive I was maintaining on 1.14.x for the Aether
  25. CDAGamingTeam

    Replying toAzzyypaaras1.18 is going to annihilate biome code I am betting on it

    I mean tbf, most of the systems they are going to use for part 2 are already added to 1.17, it's mostly going to be unforseen systems they'll be adding in 1.18
  26. CDAGamingTeam

    Replying toCrackers0106I can't find where they put the generation code in the modern forge port

    Also, to answer this question, it's in a similar location to this port: https://github.com/Gilded-Games/The-Aether/tree/1.16/src/main/resources/data/aether Both re-located to json, as the 1.14-era chunkgenerator, as mentioned, falls apart in 1.16+
  27. Crackers0106

    I swear I looked there what
  28. Crackers0106

    alright I copied the noise settings from there and it's just how I want it to be 👍
  29. CDAGamingTeam

    Afaik it didn't, though then again, as mentioned twice before, both the fabric and the forge port have undergone changes to adapt to 1.16+, and neither is going to be exactly 1:1.
  30. Crackers0106

    I think the cut sky dimension the aether is based off of had them though
  31. Crackers0106

    I've noticed this time around I haven't seen any tech reborn rubber trees anywhere
  32. Crackers0106

    nevermind, found some
  33. Crackers0106

    how do I make 2 skyroot planks not make vanilla sticks
  34. Crackers0106

    to add on to this it's because I'm readding the skyroot and holystone tools and they're needed to craft them
  35. cr24Team

    Item tags
  36. SweepSwap

    i think they exist in the code just with double slashes
  37. Blodhgarm

    Quick question(Not a demand), Has anyone started work on creating chests yet like the skyroot variant?
  38. cr24Team

    I kinda did
  39. Blodhgarm

    How did you handle rendering the item block for the chest?
  40. cr24Team

    Oh i meant on the texture theres no code yet
  41. Crackers0106

    Replying toSweepSwapi think they exist in the code just with double slashes

    Yes they do exist, I've uncommented all that stuff out and added their recipes. However trying to craft skyroot sticks still results in vanilla sticks
  42. SweepSwap

    then there is probably a recipe for sticks with the wood
  43. Crackers0106

    also did this
    Image shared by Crackers0106
  44. SweepSwap

    yo
  45. Crackers0106

    yes
  46. Crackers0106

    never had the game crash like this before
    Image shared by Crackers0106
  47. Jack PapelTeam

    Is there a crash report?
  48. Crackers0106

    Usually crash reports are shown in the log
  49. Jack PapelTeam

    There's nothing if you scroll up?
  50. Blodhgarm

    Replying tocr24Oh i meant on the texture theres no code yet

    Have fun btw, it's hell to get it working. I'm trying to port tropicraft and it's going not so good
  51. Jack PapelTeam

    Odd
  52. Crackers0106

    was just typing out a tp command(edited)
  53. Crackers0106

    turns out I just forgot to modify one json :tater:
    • :tater:1
  54. Crackers0106

    it works but this also breaks other things like not being able to make crafting tables, chests and such
  55. Jack PapelTeam

    Partial blessing in disguise since they shouldn't craft regular crafting tables anyway
  56. Crackers0106

    well they made them in aether 1 so I'll make them do that anyways :yeefuckinhaw:
  57. Jack PapelTeam

    Really? I thought they made skyroot crafting tables in aether legacy
  58. fishy

    no that's an aether II thing
  59. CDAGamingTeam

    Aether I was mainly designed to work cohesively to the vanilla experience
  60. Jack PapelTeam

    Gotcha
  61. Katie

    (sorta)
  62. CDAGamingTeam

    Ah, I see. It's been awhile, so my memory on it was a bit spotty 😛
  63. Katie

    We did a big Aermail video earlier this year covering our plans for Aether II and changes to the direction of the mod
  64. Haven King

    Go for it.
  65. CDAGamingTeam

    Ah yea, I remember Aermail on the patreon awhile back I think as one of the goals! 😄(edited)
  66. Katie

    Yeah I think it still might be one of our goals but honestly I feel kinda shit tying stuff like that to monetary stuff
  67. CDAGamingTeam

    I agree with that! My primary and pretty much sole reason for modding (On both Minecraft and other games) is solely because with each mod, I want to address something the community is missing (A lot has been done in modding/addon content, and I like to touch on unique things). The other reason is that it teaches me lessons in my programming skills and working with others well (Most of my work has always been solo, and personally I'm trying to do some more team stuff and branch out more to other games aswell)
  68. Katie

    Yeah
  69. CDAGamingTeam

    Indeed, at the end of the day, nothing makes me happier then seeing others loving what creators put out, and creators doing things both for passion and to push the limits of what we can do with the tools we have. Even in just the 3 years I've been modding, I've learned so much, both good and bad, as well as expanded my skillset far beyond what I thought I could personally achieve. And notably I can say the same for GG as well 😄