mod-dev-talk Thursday 22 April 2021

163 messages10 people

  1. SweepSwap

    :concernedtater:
  2. cr24Team

    Okay worldgen is in a pretty good place now is there anything I probably didn't know about that needs fixing or tweaking
  3. cr24Team

    i guess not
  4. AzzyypaarasTeam

    uuuh
  5. SweepSwap

    dude getting rid of geckolib made it so much easier to just add a temporary texture to an armor set(edited)
  6. cr24Team

    yes
  7. SweepSwap

    i can't enter the aether :concernedtater:
  8. cr24Team

    whats the error
  9. SweepSwap

    the portal isn't working
  10. cr24Team

    I haven't pushed anything yet but I know at one point azzy borked a number in the json
  11. SweepSwap

    what json exactly?
  12. cr24Team

    are you on latest commit?
  13. SweepSwap

    yeah
  14. cr24Team

    yes
  15. SweepSwap

    its just the portal
  16. cr24Team

    the mini portal?
  17. SweepSwap

    it just never enters the aether
  18. cr24Team

    o
  19. SweepSwap

    sure
  20. cr24Team

    ok you know what I'm done with world gen let me push this and then try
  21. SweepSwap

    ok
  22. cr24Team

    @SweepSwap you mind trying now?
  23. SweepSwap

    well i just installed immersive portals
  24. cr24Team

    I just pushed all the new world gen fixes
  25. SweepSwap

    oh
  26. cr24Team

    you have github desktop?
  27. SweepSwap

    well its not letting me do that
  28. cr24Team

    fetch
  29. SweepSwap

    did
  30. cr24Team

    click the history
  31. SweepSwap

    then what do i do?
  32. cr24Team

    load it up in intellij or eclipse or whatever and launch it
  33. SweepSwap

    not sure how to do that tho
  34. cr24Team

    okay well i'm going to push an update in a few mins if you want me to ping you
  35. SweepSwap

    ok
  36. cr24Team

    it works 🥴
  37. SweepSwap

    removing geckolib was the best thing to ever happen, now armors that aren't implemented don't crash the game and i can add a texture for them
  38. KyrptonaughtTeam

    Investigating the portals rn
  39. SweepSwap

    ooh
  40. KyrptonaughtTeam

    I did find a crash, fixing it now.
  41. SweepSwap

    it was a fresh world
  42. KyrptonaughtTeam

    Hmm
  43. SweepSwap

    the portal works now
  44. KyrptonaughtTeam

    How did you fix the portal?
  45. SweepSwap

    they fixed it in a commit very recently
  46. SweepSwap

    Replying toKyrptonaughtYou have to travel though the portal a couple of times for IP to recognize it

    by a couple do you pi without a decimal amount of times
  47. KyrptonaughtTeam

    Hm, is IP working with nether portals? And you're on the latest commit of aether?
  48. SweepSwap

    um yeah
  49. KyrptonaughtTeam

    You were using two full sized portals? I would still like to clean up IP compat, but it's not a priority rn
  50. Jack PapelTeam

    Replying toSweepSwapwhat do you mean by two full sized portals

    You can also use setblock to make a portal. He was wondering if you did that (I'm pretty sure)
  51. SweepSwap

    no
  52. KyrptonaughtTeam

    Yes that is what I was wondering, and there’s also the mini portal item
  53. SweepSwap

    i didn't have 1.03 yet but i did have a build of worldgen woes(edited)
  54. cr24Team

    hype
    Image shared by cr24
  55. SweepSwap

    how
  56. cr24Team

    go through the portal a few times
  57. SweepSwap

    ok
  58. cr24Team

    it doesn't work first try for some reason
  59. SweepSwap

    how many times is a few
  60. cr24Team

    8 times
  61. SweepSwap

    Replying tocr248 times

    then somehow mine is broken
  62. KyrptonaughtTeam

    I eventually would like it to work just like IP does with the nether portals
  63. SweepSwap

    yeah
  64. Steven

    Replying tocr24hype

    wait is this the newest version :yeefuckinhaw:?(edited)
  65. cr24Team

    YES
  66. Steven

    hype
  67. Jack PapelTeam

    Wow only 20 issues open right now
  68. cr24Team

    thanx
  69. SweepSwap

    some of them are probably no longer true as well, or are just excess
  70. cr24Team

    I think it is lol
  71. SweepSwap

    lol
  72. kalucky0Team

    Replying toSweepSwapi think you should tackle easy and small bugs before you get onto the big boi ones

    The problem is... The logs are by all means flammable yet they don't burn. I spent an hour on that problem and I can't figure it out
  73. SweepSwap

    strange
  74. kalucky0Team

    I just at the code and I think I know what's wrong but I'm already in bed and can't play around with it
  75. cr24Team

    where do I need to look- I can fix it it's probably quick right
  76. kalucky0Team

    I think we have to create a new class for flammable block
  77. cr24Team

    @Azzyypaaras fixed your foolishness
    Minecraft__1.16.5_-_Singleplayer_2021-04-22_17-08-01.mp4Video, 5.3 MB. Not stored in the archive.
    • :iapprove:2
  78. AzzyypaarasTeam

    ok
  79. cr24Team

    that's asking too much
  80. cr24Team

    do crystal leaves burn
  81. AzzyypaarasTeam

    They probably shouldn;t
  82. cr24Team

    ok
  83. cr24Team

    this biome is a fire hazard
    Image shared by cr24
  84. nailuj

    Please keep that
  85. cr24Team

    I might try to have it occur more often
  86. Haven King

    What even is it?
  87. cr24Team

    no ide
  88. nailuj

    It's not a bug, it's a feature™
  89. cr24Team

    exactly
  90. Archanum

    Now that fire spread works, it can still be configured to un-work, right? By setting fire spread to off?
  91. cr24Team

    yes
  92. Archanum

    For grief protections/etc
  93. cr24Team

    the blocks are registered the same as vanilla blocks are, and the gamerule itself actually controls how the first block works, so turning fire tick off will 100% work
    • 🙏2