mod-dev-talk Wednesday 7 April 2021

31 messages6 people

  1. AzzyypaarasTeam

    @Haven King first attempts at cloud rework were a failure
  2. AzzyypaarasTeam

    This is now the third time trig has come in useful
  3. AzzyypaarasTeam

    Replying toHaven KingAnd what is that?

    beauty
    Image shared by Azzyypaaras
    • :disgust:1
  4. cr24Team

    they look kinda funky
  5. AzzyypaarasTeam

    Some adjustment is left to be made, but I would say this is a massive improvement over s q u a r e
    Image shared by Azzyypaaras
  6. AzzyypaarasTeam

    Replying tocr24why can't they be wispy like the OG aether

    Because fuck knows how they made those
  7. cr24Team

    now they're too round 🥴
  8. AzzyypaarasTeam

    I mean, the answer is more trig and keeping track of angles between nodes and... I am going offtrack
  9. AzzyypaarasTeam

    Replying tocr24now they're too round 🥴

    That is an easy fix, rn these only have one generation of nodes, I can add more to make them more irregular
  10. Jack PapelTeam

    Not super experienced with minecraft world gen, but maybe they used noise like the terrain does?
  11. AzzyypaarasTeam

    Just a bit more black magic
    Image shared by Azzyypaaras
  12. AzzyypaarasTeam

    Replying toJack PapelNot super experienced with minecraft world gen, but maybe they used noise like the…

    If they did then it is certainly impossible to do now
  13. Jack PapelTeam

    Unfortunate
  14. AzzyypaarasTeam

    Mind you, another reason they look so round is because they are fucking massive
  15. AzzyypaarasTeam

    'ight
  16. cr24Team

    can they be longer
  17. AzzyypaarasTeam

    Technically, yes
  18. nailuj

    Can someone add a good first issue tag to issues
  19. Tempest

    the clouds look great! but, a big part of the aether for me is seeing them all over the place. maybe consider bigger or more frequent clouds?(edited)