mod-dev-talk Sunday 29 November 2020

94 messages7 people

  1. CDAGamingTeam

    @Haven King That actually looks pretty good, but I'll leave the final call to kalucky πŸ˜„
  2. Haven King

    Decided to fix your little tree problem as well πŸ™‚
    Image shared by Haven King
  3. CDAGamingTeam

    Nice, as yeah i had no clue why they are generating so tiny xD
  4. Haven King

    You cool with me adding more biomes? Such as highlands_forest, for instance.
  5. AzzyypaarasTeam

    I am very cool with that
  6. CDAGamingTeam

    Sure, that would be pretty cool to see what could come up with πŸ˜„
  7. AzzyypaarasTeam

    There are also the expansion ideas but those come later
  8. CDAGamingTeam

    Unfortunatly not, Wow has sucked me in with it's expansion that came out, though im planning to read it tomorrow hopefully πŸ˜„
  9. AzzyypaarasTeam

    A thicket and something plains-like would make for a great bit of biome variety, given that the default highlands biome is speckled with trees and fairly rough
  10. CDAGamingTeam

    The primary reasoning that i aimed to make most of the logic now data-driven is mostly for better compatibility sakes and possibly make it easier for adding more features in And also to remove the dated logic(edited)
    • :approve:1
  11. AzzyypaarasTeam

    public void attack(Entity target) {
            if (!world.isClient()) {
                if (fakePlayer == null || fakePlayer.get().isAlive()) {
                    fakePlayer = new WeakReference<>(new ServerPlayerEntity(world.getServer(), (ServerWorld) world, new GameProfile(new UUID(this.hashCode() >> 8, this.hashCode() >> 16), "" + this.hashCode()), new ServerPlayerInteractionManager((ServerWorld) world)));
                    fakePlayer.get().setInvisible(true);
                    fakePlayer.get().setInvulnerable(true);
                }
                ServerPlayerEntity player = fakePlayer.get();
                if (player.getStackInHand(Hand.MAIN_HAND) == ItemStack.EMPTY)
                    player.setStackInHand(Hand.MAIN_HAND, inv.get(0));
                player.setHealth(99F);
                float cooldown;
                Item item = inv.get(0).getItem();
                if(item instanceof ToolItem)
                    cooldown = (int) item.getAttributeModifiers(EquipmentSlot.MAINHAND).get(EntityAttributes.GENERIC_ATTACK_SPEED).toArray()[0];
                else
                    cooldown = 0.5F;
                if(world.getTime() % 10 == 0)
                    LookingGlassCommon.FFLog.error(cooldown);
    
                if(world.getTime() % 20 == 0)
                    player.attack(target);
            }
        }
    • :concern:2
  12. Haven King

    Let there be biomes πŸ˜„
    Aether_Biomes.mp4Video, 7.2 MB. Not stored in the archive.
  13. CDAGamingTeam

    O.o
  14. AzzyypaarasTeam

    :poglin:
  15. Slendy29

    Absolute madman
  16. AzzyypaarasTeam

    All it needs now is a touch of nutmeg :tater:
  17. CDAGamingTeam

    I'm just surprised how quickly this happened πŸ˜„
  18. Haven King

    Replying toCDAGamingAnd i absolutly cant wait to see what it looks like with the aerclouds xD

    Is it just the placement that's wrong? I know the clouds definitely don't look like old aether's clouds, but I wasn't sure if that was intentional.
  19. AzzyypaarasTeam

    Size mainly
  20. CDAGamingTeam

    ^^ Atm, we'd want them to look like legacy's, since that's how 1.14s originally had them, but borked for some reason between 1.15.2-1.16.x afaik(edited)
  21. AzzyypaarasTeam

    And at a lesser amount probably
  22. Haven King

    Well I dunno if I can recreate the old generation, but this placement seems better 🀷
    Image shared by Haven King
  23. AzzyypaarasTeam

    Ok so this is not a cloud
  24. Haven King

    It's close, lol
    Image shared by Haven King
  25. CDAGamingTeam

    xD
  26. Slendy29

    Perfect
  27. AzzyypaarasTeam

    I see no problem with this :tater:
  28. IMS

    beautiful, push it to master and ship it
  29. CDAGamingTeam

    Well, while it is an incredible boost, Aether here is still far from being enough for a release just yet
  30. IMS

    should have added /s
  31. CDAGamingTeam

    - Still gotta implement the other two ores - Fixing the gravi. float up animation somehow - etc(edited)
  32. IMS

    also no structures and natural entities
  33. CDAGamingTeam

    That too
  34. Slendy29

    What :o I need to hurry with the Wiki :P
  35. IMS

    yes
  36. CDAGamingTeam

    Though for structures, the worldgen needs a stable foothold, then i can start trying to discern that part of the logic to re-impl
  37. Slendy29

    Yes, Master
  38. CDAGamingTeam

    The API also needs to be reimplemented too
  39. IMS

    can’t you just use the same logic as structure blocks and villages
  40. CDAGamingTeam

    Technically yes
  41. IMS

    with the added benefit of them spawning by seed by default
  42. CDAGamingTeam

    That's the hopeful aim xD
  43. Haven King

    They're not exactly the same, but I think they look pretty good.
    Image shared by Haven King
  44. CDAGamingTeam

    Yea, those look pretty varied
  45. CDAGamingTeam

    Not sure if it's just me, but don't clouds not effect light level...
  46. Haven King

    Yeah, they do cast shadows right now. I can look into making them not cast shadows if you'd like.
  47. CDAGamingTeam

    If possible, see if you can launch up 1.12.2s Aether Legacy and see how it's aerclouds behave to see if they cast shadows I'd say it depends on how 1.12.2s behavior acts for if it should/shouldn't cast shadows
  48. Haven King

    Looks like it casts a shadow
    Image shared by Haven King
  49. AzzyypaarasTeam

    That is
  50. CDAGamingTeam

    Alrighty, for now then it's fine, i guess it's just more noticable shadows with how it's generated now that caught my eye, guess i never noticed it in 1.12.2s xD(edited)
  51. Haven King

    Looks like my PR failed due to a webhook thing..?
  52. Haven King

    Whelp, I got random seeds working!
  53. AzzyypaarasTeam

    hell yeah
  54. Haven King

    It doesn't use the world/overworld seed at all
  55. AzzyypaarasTeam

    :concernedtater:
  56. Haven King

    I can try to get it to use the world seed?
  57. AzzyypaarasTeam

    Eh, is there any need?
  58. Haven King

    Probably not, but some people like to recreate worlds 🀷
  59. AzzyypaarasTeam

    If anyone who cares about that comes to bitch about that here we can just gaslight them :yeefuckinhaw:
  60. Haven King

    Hahahaha
  61. Haven King

    I lied, this is borked :^)
  62. CDAGamingTeam

    Yea, it being tied to the world seed kinda would be a bit of a need, and while noone may notice now they would eventually
    • πŸ‘1
  63. MamiyaOtaru

    aerclouds always blocked some light that's why they showed up in voxelmap