#mod-dev-talk Sunday 29 November 2020
94 messages7 people
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- H00:21I'll hit the aeroclouds next π
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- H00:22That's probably more trees than you want to have everywhere π
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- AA thicket and something plains-like would make for a great bit of biome variety, given that the default highlands biome is speckled with trees and fairly rough00:24yay00:25Maybe I will take the time tonight to write down the snow and sulfur biome ideas I have to complete the set and give you a nice and thick backlog00:25Bit bussy writing incredibly cursed code rn though
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public void attack(Entity target) { if (!world.isClient()) { if (fakePlayer == null || fakePlayer.get().isAlive()) { fakePlayer = new WeakReference<>(new ServerPlayerEntity(world.getServer(), (ServerWorld) world, new GameProfile(new UUID(this.hashCode() >> 8, this.hashCode() >> 16), "" + this.hashCode()), new ServerPlayerInteractionManager((ServerWorld) world))); fakePlayer.get().setInvisible(true); fakePlayer.get().setInvulnerable(true); } ServerPlayerEntity player = fakePlayer.get(); if (player.getStackInHand(Hand.MAIN_HAND) == ItemStack.EMPTY) player.setStackInHand(Hand.MAIN_HAND, inv.get(0)); player.setHealth(99F); float cooldown; Item item = inv.get(0).getItem(); if(item instanceof ToolItem) cooldown = (int) item.getAttributeModifiers(EquipmentSlot.MAINHAND).get(EntityAttributes.GENERIC_ATTACK_SPEED).toArray()[0]; else cooldown = 0.5F; if(world.getTime() % 10 == 0) LookingGlassCommon.FFLog.error(cooldown); if(world.getTime() % 20 == 0) player.attack(target); } }
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00:27Yeah I am locking this into just attacking every second, fuck item attributes00:27All my homies hate item attributes - H
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And i absolutly cant wait to see what it looks like with the aerclouds xD(edited) - H
Replying toCDAGamingAnd i absolutly cant wait to see what it looks like with the aerclouds xD
Is it just the placement that's wrong? I know the clouds definitely don't look like old aether's clouds, but I wasn't sure if that was intentional. - A00:45They should be chomkier
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- I02:06aetherβs complete, good night
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- C- Still gotta implement the other two ores - Fixing the gravi. float up animation somehow - etc(edited)02:08Well ik
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- C02:11That's part of the modernization part of this xD
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- C03:35Since from what im seeing, the aerclouds are showing darkness in the terrain, though i could just be getting lore wrong and thats intended(edited)
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- H06:04It's just an independently random seed.
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