mod-dev-talk Thursday 29 October 2020

183 messages4 people

  1. CDAGamingTeam

    :tater:
  2. AzzyypaarasTeam

    public static final Item GRAVITITE_INGOT =  new Item((new Item.Settings()).group(null));
    I don't know what is more worrying, the null group, the fact that it is a gravitite ingot, or the fact that it is an ingot for a gemstone
  3. CDAGamingTeam

    @Azzyypaaras Gravite Ingots dont exist in normal Legacy. Gravitite Ore, in Legacy, was enchanted to enchanted gravitite which was used then to make tools(edited)
  4. AzzyypaarasTeam

    I know
  5. CDAGamingTeam

    Ah i can see it from that perspective xD
  6. AzzyypaarasTeam

    Ok, CDA
  7. CDAGamingTeam

    Technically could be both, though in Aether II, since it becomes a gravitite plate, Gilded intended it more on the metal side, though it could also look good in a gem form
  8. AzzyypaarasTeam

    I myself am gem gang, which as I am the defacto lead artist means gravitite here is a gem :tater:
  9. CDAGamingTeam

    Yea looking at enchanted gravitites texture, Legacys definitly seems more on the Gems end
  10. AzzyypaarasTeam

    Ah, ngl
  11. CDAGamingTeam

    Fun fact is that it was one of Aether IIs artists that designed this texture
  12. AzzyypaarasTeam

    Interesting
  13. CDAGamingTeam

    O H N O O O O
  14. AzzyypaarasTeam

    Also, I had an interesting thought and idea
  15. CDAGamingTeam

    Well Aether II did that via Arkenium tools(edited)
  16. AzzyypaarasTeam

    And mind you, this is aimed at the idea for an official addon expanding on this as the base port is inteded to be faithful
  17. CDAGamingTeam

    True, but what could we give Legacy that still would line up well for ores and what would it be called Since tbf, Gravitite in Legacy is already op against most stuff
  18. AzzyypaarasTeam

    Eh, that goes fairly well with progression as Aether stuff seems to generally be supposed to be slightly better than it's overworld counterpart
  19. CDAGamingTeam

    I can see that working with either valkaries as a rare drop or with the Sun spirit if you wanna have both a holy tier and a hell tier
  20. AzzyypaarasTeam

    Ah ah, listen to me
  21. CDAGamingTeam

    Though preferably, both mobs should be beefed up for this tk make things more challenging
  22. AzzyypaarasTeam

    Let me finish talking before casting judgement
  23. CDAGamingTeam

    Same here, the sun spirit fight seemed too clunky and easy nowadays
  24. AzzyypaarasTeam

    Yeah
  25. CDAGamingTeam

    Indeed, for a sun god, he sure didnt fight like one, just a smack and a bop and you got him
  26. AzzyypaarasTeam

    Fact: the hardest boss (accounting for their inteded spot in progression) is the damn slider
  27. CDAGamingTeam

    Yea that was the hardest of them all
  28. AzzyypaarasTeam

    For how simple the fight is, it actually does a very good job of keeping you on your toes, and it is pretty challenging with just how quickly he can wittle you down
  29. CDAGamingTeam

    Id say they both could use quite a bit of buffing up to actually post a challenge xD
  30. AzzyypaarasTeam

    Yeah
  31. CDAGamingTeam

    Speaking of, I hope its planned to have nore types of dungeons (Genesis of the voids is a good example of a real in depth one)(edited)
  32. AzzyypaarasTeam

    That will probs also be left to the official addon idea, unless we can crack kal into expanding upon the port
  33. CDAGamingTeam

    I mean as long as it can canonically fit into Legacys timeline it could be extended into the port
  34. AzzyypaarasTeam

    wait the aether has a timeline
  35. CDAGamingTeam

    We could use the Altar for power tbf, using the ambrosium(edited)
  36. AzzyypaarasTeam

    Aetheric essence could only be obtained in a place, a dungeon of sorts, and a very dangerous one at that
  37. CDAGamingTeam

    How would an ocean even work in the sky xD
  38. AzzyypaarasTeam

    Rare, exotic, and highly dangerous sections/dungeons formed from the same primordial magic that the gods and valkyrie where born from (or insert lore that fits better with aether lore since I am not very well read up on it)
  39. CDAGamingTeam

    Ah alrighty, and yeah as for the dungeon, we can pull of that these dungeons were early models of what would become the slider dungeons around 150 years later in gotvs timeline
  40. AzzyypaarasTeam

    ๐Ÿ‘€
  41. CDAGamingTeam

    Gotv had one dungeon type added to it, which was quite a bit larger and expansive, even having its own instanced dimension for itself. It has unknown wherabouts in Aether IIs timeline but was accessible in GOTV
  42. AzzyypaarasTeam

    Well, the dungeon would consist of concentric shells, one inside each other, that the player needs to break through to venture deeper, the outtermost one could only be pierced by someone who has "proved himself worthy by slaying a higher being" (aka killing a sun spirit since it is the only boss that is a god)
  43. CDAGamingTeam

    That would work well. GOTV had doors in its new dungeon requiring keys to open and it and the surrounding blocks were unbreakable
  44. AzzyypaarasTeam

    ๐Ÿ‘€
  45. CDAGamingTeam

    I can see that working pretty well, though yeah thisll definitly nedd to be an instanced dimension
  46. AzzyypaarasTeam

    Yeah, I was thinking that
  47. CDAGamingTeam

    What would the player need to look for or get to go to the instanced dungeon dimension. In GOTV, a small structure with a pillar like block (Forgot the name) would tp you to it Also preferably, I wonder if enemy health scaling could be possible here, since id feel a tougher dungeon should have the tech lore wise to dynanically adjust to the player entering them (or groups average armor level if we let instance dimensions hold more then one player)
  48. AzzyypaarasTeam

    Ooh, that's a great idea
  49. CDAGamingTeam

    I have not, and yeah Id say weapon and armor levels, as well as effects would count to scaling
  50. AzzyypaarasTeam

    Image shared by Azzyypaaras
  51. CDAGamingTeam

    Ah that
  52. AzzyypaarasTeam

    The idea I have is for it to be a floating structure, some sort of connected floating islands that look both very ancient and incredibly technologically advanced
  53. CDAGamingTeam

    That would work very nice
  54. AzzyypaarasTeam

    The area would be sorrounded by dense normal and storm clouds
  55. CDAGamingTeam

    Yup
  56. AzzyypaarasTeam

    If they have killed the sun spirit, they would be considered worthy and a gateway would open and they could go in, otherwise they get killed by "cowardice"
  57. CDAGamingTeam

    We can put then into adventure mode, but we also need to do something about elytra flight too
  58. AzzyypaarasTeam

    Oh, that will not be necessary, I have a better fix that is more befitting of the dungeon and the aether as a whole
  59. CDAGamingTeam

    I can see breaking the seals prompting reinforcements, just like it does when you do an objective in wow
  60. AzzyypaarasTeam

    Every time a seal is broken, an aetheric mirage spawns (again, name pending)
  61. CDAGamingTeam

    Id say make the damage equivalent to that of a warden strike
  62. AzzyypaarasTeam

    mmm, the problem is that then it may be possible to tank them if you are playing with other mods. Mind you, in theory we have no obligation to design around other mods and yada yada
  63. CDAGamingTeam

    That would work
  64. AzzyypaarasTeam

    Regardless, the idea is for the mob to keep the player at their toes
  65. CDAGamingTeam

    It seems pretty layed out to me, it all seems to logically work out well on paper
  66. AzzyypaarasTeam

    Well, going back to the root of the idea, Helibloom
  67. AzzyypaarasTeam

    @Deleted User hey, amma go to shleep, please read up on what CDAGaming and I talked about, most of it pertains to the idea of an official addon, but various bits may be relevant to the port proper
    • ๐Ÿ‘1
  68. Deleted User

    There are some pretty neat ideas here
  69. PrezesE

    as for the idea of ocean/ having a 3d maze thw simpliest solution would be to have a liquid that is not spreding nor is it affected by graviry bu tit also doesnt suffocate player, that way one can freely move in all 3 directions and dungeon can actually be made out of concentric shells + elytra goes out of the way
  70. CDAGamingTeam

    # Windows Installer files
    *.cab
    *.msi
    *.msix
    *.msm
    *.msp
    Why @Deleted User xD
  71. Deleted User

    idk, it's auto-generated
  72. CDAGamingTeam

    What did you use to Auto-Gen this, since afaik there should be a dedicated setting for Java on github(edited)
  73. Deleted User

    I used Minecraft Development plugin for IntelliJ IDEA
  74. CDAGamingTeam

    Hmm, alrighty. Once I look into it, I bet it could be optimized a bunch Planning to look into this next Wednesday since I'm gonna get coursework this weekend
    • ๐Ÿ‘1
  75. Deleted User

    Image shared by Deleted User
  76. Deleted User

    Image shared by Deleted User
  77. AzzyypaarasTeam

    owo
  78. Deleted User

    Everybody tells me that
  79. AzzyypaarasTeam

    I think it would be tiler
  80. Deleted User

    ok
  81. Deleted User

    Image shared by Deleted User
  82. AzzyypaarasTeam

    Looks pretty good
  83. Deleted User

    ok
  84. Deleted User

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  85. Deleted User

    There is this annoying thing in Neutralino