MC modding deep lore

Started by Azzyypaaras20 replies

  1. AzzyypaarasTeam

    bababooey. Ehem
  2. sunsette

    true
  3. AzzyypaarasTeam

    So, transformative works
  4. sunsette

    Yeah, specifically in reference to your “additive not transformative” comment
  5. AzzyypaarasTeam

    Ah
  6. sunsette

    There’s an alternate reality where I did it to Minecraft instead of melee 👀
  7. AzzyypaarasTeam

    There have been quite a few of them, and I don't mean just minor things like changing the brewing system and the like, I am speaking of partially or entirely using mc as a game engine for your shenanigans
  8. sunsette

    Minecraft Mario 64 engine port
  9. AzzyypaarasTeam

    To name some of the top of my head you have: Better Than Wolves, the original total conversion mod that completely revamped mc's survival mode to be much more complex and punishing. Terrafirmacraft, the above mod but on steroids, it pretty much switched things to be a semi-realistic prehistoric survival game, with knapping, forging, farming taking ages, and a shitton of changes, this is one of hte few cases where a mod is so large and expansive that most mods are outright incompatible with it. Gregtech, the famous, this mod actually started as an addon for a tech mod called IndustrialCraft 2 (IC2), expanding upon its endgame, it slowly expanded over its iterations until it became a total conversion realistic tech mod, eventually splitting off completely from IC2 ~the fourth iteration, currently we are at gregtech 6, the last one as the dev has decided to focus his time on making the mod into its own game. DivineRPG / Advent of Ascencion, less invasive than most others in this list, and I don't know much about it, but this is a gargantuan set of dimension / adventure mods with a lot of RPG mechanics, at its biggest it added like, 13 dimensions? All with ores, bosses, unique terrain, etc.
  10. sunsette

    wow that’s crazy

Open in DiscordYou'll need to be a member of the server.