great-lounge Saturday 19 June 2021

32 messages5 people

  1. Jack PapelTeam

    for (Entity entity : this.world.getOtherEntities(this, getBoundingBox())) { block.onEntityCollision(block.getDefaultState(), world, this.getBlockPos(), entity); }(edited)
  2. AzzyypaarasTeam

    hm
  3. CDAGamingTeam

    Replying toJack PapelBeautiful

    Thats lowkey cool as hell
  4. FoundationGames

    “floatTile”
  5. CDAGamingTeam

    floatTile is blockState
  6. Jack PapelTeam

    It's in the latest pull request 😄
  7. CDAGamingTeam

    I renamed the variable to have match GGs namingd
  8. Jack PapelTeam

    I guess I didn't get rid of all the FloatingBlockEntity-specific code
  9. FoundationGames

    any naming that uses tile is blursed
  10. CDAGamingTeam

    Tell that to GG in that case, Im just aligning certain areas for better compatibility xD
  11. CDAGamingTeam

    Well as it turned out, we had significant diffs in our gravitite implementation, and rematching fixed up a few different oddities(edited)
  12. Jack PapelTeam

    Replying toLudoCryptoak... trees?

    What do you mean by this question?
  13. LudoCrypt

    Image shared by LudoCrypt
  14. Jack PapelTeam

    Minecraft__1.17_-_Singleplayer_2021-06-18_17-21-29.mp4Video, 6.7 MB. Not stored in the archive.
  15. LudoCrypt

    oak
  16. AzzyypaarasTeam

    Replying toLudoCryptoak

    Skyroots looking like oak trees is tradition tbh
  17. Jack PapelTeam

    Replying toJack PapelBeautiful

    I didn't even realize this is a near perfect loop
  18. AzzyypaarasTeam

    Turn clouds off :tater: