#great-lounge Saturday 8 May 2021
80 messages5 people
- K
- M
- J
- M
Replying toJack PapelThat one on the left there looks like bamboo, is that correct? Maybe it uses a different…
it's not bamboo, it's aPalo Verde Logfrom BYG - J
- M
- J
- M
Replying toJack PapelHonestly I think your life would be much easier if you used the block model json instead…
Your both right AND wrong19:00Let me show you why - S19:03412 lines?
- M6 JSON files per crop: - 1. Crop Blockstate - 2. Crop Model - 3. Crop Item Model(aka Seeds) - 4. Essence Item Model - 5. Recipe for the Seeds - 6. Recipe for <something> made with the essence from this crop19:06I've already done hundreds manually in the past19:06I'm switching to automatic JSON generation cause I'm tired AF from doing that
- J
- Manyhow what actually happens is this. The red area is supposed to detect that the specified resource texture ends with "side", which SHOULD mean it "catches" the aether crops and registers them differently by removing "side" from the specified resource texture and adds the word "top" to it. However after some testing I realized that for some reason they aren't "caught" by the if statement and move straight into the
else, but why?
But that only adds "_top" to the specified resource texture which is why the aether crops end up having missing top textures.
- M
Replying tomeme_man_not_avaanyhow what actually happens is this. The red area is supposed to detect that the…
But that only adds "_top" to the specified resource texture which is why the aether crops end up having missing top textures.
*Note: It doesn't do this right now because I forgot to add that back(edited) - K
- M
Replying tokalucky0Lack of spaces before and after == hurts me
thank you for telling me this19:16I completely agree19:16hadn't noticed it yet - M
- I
- J
- J
Replying tomeme_man_not_avahopefully this will do the trick
Did you get things working? - M22:35but since I KNOW that this way of naming log side textures only occurs for The Aether Reborn and BetterEnd(out of the currently supported mods that is), I decided to say fuck it and just made this the if statement:
(edited)if(modName == Mods.Aether || modName == Mods.AetherShort || modName == Mods.BetterEnd) {/*DO STUFF*/} - J22:36Maybe in the future we'll change the naming to be like other mods
- M22:39Btw Mods.Aether is the aether reborn's mod ID "the_aether". Before I automated almost everything, I had to create JSONs manually and I refused to continuously type "the_" before "aether", so that's what Mods.AetherShort is.(edited)
- J
- M
- JPertaining to what you said before, about why you're finding the textures instead of using the block model .jsons, you said that it'd be a lot of manual work, but I don't think any manual work would be required at all for getting the textures from the block models. Of course, I don't want to try to influence you into doing something you don't want. I just don't quite understand(edited)
- M22:43I did not know that you can pull textures from block models
- J
- M
- J
- M
- J
- M
- J
- M
- J
- Mcause that shit is way beyond me
- J
- M22:50I'm going to keep it as is for now though, I haven't released a new update in a month due to how long I've been working on this update
- J
- M
- J
- M
- J22:53Seems like an interesting mod
- M
- J
- M22:56checked the code for that
- J
- MIt's just a resource automation mod, but I try to add as many jokes or neat recipes and references as possible without making the entire mod itself a complete joke23:00Like I have sand seeds but do we really need glass seeds?23:00no we don't23:01but I added it anyway just to make the sand seeds smelt-able in a furnace23:01which gives you glass seeds
- S
Replying tomeme_man_not_avaI also added some joke crops as well as crops for all 17 types of wool
add a crippling depression crop 🤣









