#great-lounge Tuesday 20 April 2021
59 messages4 people
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Replying tocr24pretty sure thats the vanilla naming scheme too
Vanilla naming scheme is like this: oak_log = side texture oak_log_top = top texture Aether naming scheme is like this: skyroot_log_side = side texture skyroot_log_top = top texture06:36tbh I don't agree with the vanilla naming scheme either, lol06:38why are all the different logs spread apart so much when I'm exploring the texture files, if they just called them all log_<tree_name> then they would all be next to each other cause of alphabetical sorting06:38same thing for leaves and saplings - C
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- C22:32but also it sucks to dodge literally anything
- A22:33It is just painfully obvious that the game really wasn't designed around a double wopper hitbox
- C22:34or in the isaac fight when the safe spaces aren't safe half the time because you don't fit
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- R22:53looked really familiar though, not sure why
- C22:54they hired on the modders to make this expansion and adapted a lot of stuff
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