1.18 Initial mapping pass notes

Posted by CDAGaming

  1. CDAGamingTeam

    https://github.com/devs-immortal/The-Aether/commit/6818952d2b8f039e0f9e36d07c0d5489678a39cd 1.18 Initial mapping pass notes - FBE's will need testing with its nbt data (Ref: https://github.com/devs-immortal/The-Aether/commit/6818952d2b8f039e0f9e36d07c0d5489678a39cd#diff-9a4feee1f8d43af1d5e95a349327b1caccd0d20f366f3dabc2d58dc5c09064abR406) <-- Resolved as of 09/18/2021 - MapRendererMixin is 🦀 as the colors array is gone completly, so expect maps to look funny until fixed at a later date - Structures should be 1:1 as of writing, but it would be best to test this just in case - AetherSurfaceBuilder (What generates the ground terrain) has had changes to how it gets and sets blockstate's, this needs verification - CloudCarver had a minor method change, but needs verification(edited)

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