sorry it's me again
Posted by cr24
- C@everyone sorry it's me again Beta 2.1.0 has arrived... and brings a lot of changes, mostly aesthetic, but much better on the backend This update moves Paradise Lost completely away from features taken from The Aether, and serves to divide Paradise Lost into the pre 2.1.0 era of Aether Reimagining, and the post 2.1.0 era embracing our own ideas and lore, and having the freedom to implement whatever we want and not worry about the Aether Legacy. We have long trampled on the official Aether mod's toes, but this update allows us to act independently and come into our own a lot easier than we could have before. The changelog is extensive, but in short: Paradise Lost got a new paint job, with blocks and items getting new textures, world generation being made more traversable and variable, and anything unused or unobtainable have been removed to allow room for brand new, implemented and accessible features and items. Some content (such as floating blocks) will be more heavily integrated in a future update, but for now things will seem sparse as we expand the number of features. Being able to create new content is much quicker now that we no long have to spend time de-Aethering Paradise Lost, so all in all this will accelerate development of the mod. Updating worlds is safe, although old chunks will have borders, but items and blocks will correctly transform to their new versions, or suitable replacements. For a more feature specific changelog: https://github.com/devs-immortal/Paradise-Lost/releases/tag/b2.1.0 Get it from any of these sources: (Modrinth is really sleek nowadays!)
https://www.curseforge.com/minecraft/mc-mods/paradise-lost/files/4379294
https://github.com/devs-immortal/Paradise-Lost/releases/tag/b2.1.0
https://modrinth.com/mod/paradise-lost/version/2.1.0
As always, thank you from all of us for your support!(edited)- 🙏18
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