Primeval Alpha 0.0.3a
Posted by cr24
- C@role
Primeval Alpha 0.0.3a
someone remind me to change the versioning this makes no sense what was I thinking 2 years agoCompletely rewritten 1.21.4! My rustic gameplay overhaul mod has been updated for the first time since before Paradise Lost was put in hibernation (before getting revived). Primeval aims to be a complete overhaul of Minecraft systems to create a rustic, realistic game progression while still maintaining a Minecraft feel. Forage for materials, watch trees grow block-by-block, melt and cast metals into various tools, and go prospecting for ore motherlodes. This mod is in early development and I'm always looking for ideas and suggestions. If this mod sounds interesting to you, give it a try and if you've got feedback to share I'm definitely interested to hear it for both good and bad
Changes:
- Reworked ore generation to be easier to track down and being more valuable/populated when you do.
- You can now make weaker pickaxes specifically for prospecting to help track down bigger ore veins from smaller or surface blobs.
It is basically required that you use REI as it has full support for the new recipes that are not described anywhere else.
oh and the wiki: https://immortaldevs.net/wiki/primeval
Get it from here:
https://modrinth.com/mod/primeval
https://github.com/devs-immortal/Primeval/releases
Feel free to ask me any questions, or provide suggestions in #primeval.
Please report any bugs found in game by making threads in #tech-support or opening an issue on our GitHub:
https://github.com/devs-immortal/Primeval/issues(edited)



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